MORE ABOUT
MORE ABOUT
MORE ABOUT
Raül
Raül
Raül


ALWAYS LEARNING.
ALWAYS LEARNING.
ALWAYS LEARNING.
ALWAYS DESIGNING.
ALWAYS DESIGNING.
ALWAYS DESIGNING.

ABOUT ME
ABOUT ME
ABOUT ME
I’m a Game Designer who enjoys understanding why things work, questioning how they could work better, and turning those ideas into playable experiences.
I’ve worked across different areas of design, from systems and combat to levels and UX, always with the same goal: creating experiences that are clear, engaging, and enjoyable for the player.
I’m a Game Designer who enjoys understanding why things work, questioning how they could work better, and turning those ideas into playable experiences.
I’ve worked across different areas of design, from systems and combat to levels and UX, always with the same goal: creating experiences that are clear, engaging, and enjoyable for the player.
ABOUT ME
I’m a Game Designer who enjoys understanding why things work, questioning how they could work better, and turning those ideas into playable experiences.
I’ve worked across different areas of design, from systems and combat to levels and UX, always with the same goal: creating experiences that are clear, engaging, and enjoyable for the player.
HOW I WORK
HOW I WORK
I like to explore ideas, prototype quickly, test them, and learn from what doesn’t work. Every project gives me an opportunity to improve my process, collaborate with different people, and become a more complete designer.
I like to explore ideas, prototype quickly, test them, and learn from what doesn’t work. Every project gives me an opportunity to improve my process, collaborate with different people, and become a more complete designer.
HOW I WORK
I like to explore ideas, prototype quickly, test them, and learn from what doesn’t work. Every project gives me an opportunity to improve my process, collaborate with different people, and become a more complete designer.
EXPERIENCE
SOUTHWEST STUDIO
CO-FOUNDER & GAME DESIGNER
2022 - Present
INDEPENDENT game development team where I have worked as the sole Game Designer since its creation.
I’m responsible for defining and developing the design across our projects, from initial concepts and core mechanics to systems, levels, balancing, documentation and iteration.
Over the years, we have developed more than 10 games across different genres, giving me the opportunity to work through the complete design process repeatedly and turn early ideas into playable experiences.
SOUTHWEST STUDIO
CO-FOUNDER & GAME DESIGNER
2022 - Present
INDEPENDENT game development team where I have worked as the sole Game Designer since its creation.
I’m responsible for defining and developing the design across our projects, from initial concepts and core mechanics to systems, levels, balancing, documentation and iteration.
Over the years, we have developed more than 10 games across different genres, giving me the opportunity to work through the complete design process repeatedly and turn early ideas into playable experiences.
BURNED GAMES
LEAD DESIGNER
february 2025 - july 2025
Burned Games was created as part of a large university capstone project involving more than 40 students across design, art, programming and production.
As Lead Game Designer, I coordinated the design team, helped define the overall game vision and worked closely with the other disciplines to take the project from concept through development.
The project gave me experience working at a much larger team scale, where communication, documentation, prioritization and cross-disciplinary coordination became as important as the design itself.
BURNED GAMES
LEAD DESIGNER
february 2025 - july 2025
Burned Games was created as part of a large university capstone project involving more than 40 students across design, art, programming and production.
As Lead Game Designer, I coordinated the design team, helped define the overall game vision and worked closely with the other disciplines to take the project from concept through development.
The project gave me experience working at a much larger team scale, where communication, documentation, prioritization and cross-disciplinary coordination became as important as the design itself.
Skillback, S.l.
GAME DESIGN INTERN
february 2026 - july 2026
As a Game Design Intern at Skillback, I worked on gameplay systems and player progression across a portfolio of mobile puzzle games.
My responsibilities included designing and documenting puzzle concepts, defining UX/UI flows, supporting QA and playtesting, and iterating on gameplay based on testing and player feedback.
Working in a professional production environment strengthened my understanding of usability, iteration and production constraints while collaborating with multidisciplinary teams.
Skillback, S.l.
GAME DESIGN INTERN
february 2026 - july 2026
As a Game Design Intern at Skillback, I worked on gameplay systems and player progression across a portfolio of mobile puzzle games.
My responsibilities included designing and documenting puzzle concepts, defining UX/UI flows, supporting QA and playtesting, and iterating on gameplay based on testing and player feedback.
Working in a professional production environment strengthened my understanding of usability, iteration and production constraints while collaborating with multidisciplinary teams.
Let'S WORK
Let'S WORK
Let'S WORK
TOGETHER
TOGETHER
TOGETHER
Creating experiences worth playing.

Game design driven by curiosity, iteration and the player experience.