MORE ABOUT

MORE ABOUT

MORE ABOUT

Raül

Raül

Raül

I turn ideas into experiences. This portfolio showcases my work and the creative mindset behind it.

a reflection of the skills that define me as a designer.

UNLEASH YOUR CREATIVITY SHOWCASE YOU WORK

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I AM A PERFECTIONIST

I AM A PERFECTIONIST

I AM A PERFECTIONIST

VIDEO GAME DESIGNER.

VIDEO GAME DESIGNER.

VIDEO GAME DESIGNER.

ABOUT ME

I strive to reshape how games are felt and understood. I’m always looking for fresh ways to engage, surprise, and move the player. Innovation isn’t about being different for the sake of it. It’s about rethinking what’s possible to create experiences that leave a lasting impact.

ABOUT ME

I strive to reshape how games are felt and understood. I’m always looking for fresh ways to engage, surprise, and move the player. Innovation isn’t about being different for the sake of it. It’s about rethinking what’s possible to create experiences that leave a lasting impact.

CHALLENGES & APPROACH

I approached every decision with the player in mind, blending functionality and visual clarity to create intuitive experiences. My focus on responsive design ensured consistency across all devices, while careful optimization kept performance smooth and seamless.

CHALLENGES & APPROACH

I approached every decision with the player in mind, blending functionality and visual clarity to create intuitive experiences. My focus on responsive design ensured consistency across all devices, while careful optimization kept performance smooth and seamless.

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EXPERIENCE

SOUTHWEST STUDIOS

MAIN & LEAD DESIGNER

2021 - Present

Independent game development studio founded during university. Over the years, we’ve released more than 10 games across various genres, taking full creative control over design, art, programming, and production.


A collaborative space where we turned ideas into complete, playable experiences.

SOUTHWEST STUDIOS

MAIN & LEAD DESIGNER

2021 - Present

Independent game development studio founded during university. Over the years, we’ve released more than 10 games across various genres, taking full creative control over design, art, programming, and production.


A collaborative space where we turned ideas into complete, playable experiences.

BURNED GAMES

LEAD DESIGNER

2025 - 2025

Burned Games is a game development studio founded by our entire university class as part of the final capstone project. I served as the Lead Designer, coordinating over 40 students across design, art, programming, and production to bring a large-scale game from concept to completion. It became a collaborative space where we transformed our collective vision into a fully playable experience, managing every aspect of development with professional discipline and creative freedom.

BURNED GAMES

LEAD DESIGNER

2025 - 2025

Burned Games is a game development studio founded by our entire university class as part of the final capstone project. I served as the Lead Designer, coordinating over 40 students across design, art, programming, and production to bring a large-scale game from concept to completion. It became a collaborative space where we transformed our collective vision into a fully playable experience, managing every aspect of development with professional discipline and creative freedom.

ECADE

CHESS INSTRUCTOR

2025 – PRESENT

As a chess instructor, I led group sessions and individual training, developing strong communication and leadership skills.


Teaching complex concepts in a clear, engaging way sharpened my ability to guide teams and adapt to different learning styles.

ECADE

CHESS INSTRUCTOR

2025 – PRESENT

As a chess instructor, I led group sessions and individual training, developing strong communication and leadership skills.


Teaching complex concepts in a clear, engaging way sharpened my ability to guide teams and adapt to different learning styles.

CAPABILITIES

Mastery in crafting, user centric design solutions

LEADERSHIP

directed a multidisciplinary team to meet deadlines and deliver a cohesive gameplay experience.

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LEADERSHIP

directed a multidisciplinary team to meet deadlines and deliver a cohesive gameplay experience.

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LEVEL DESIGN

built engaging levels that guide player flow, teach mechanics, and reward exploration.

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LEVEL DESIGN

built engaging levels that guide player flow, teach mechanics, and reward exploration.

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UI/UX DESIGN

crafted intuitive interfaces that enhance usability and support core gameplay systems.

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UI/UX DESIGN

crafted intuitive interfaces that enhance usability and support core gameplay systems.

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PUZZLE DESIGN

crafted layered puzzles that evolve mechanically while reinforcing tension and player immersion.

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PUZZLE DESIGN

crafted layered puzzles that evolve mechanically while reinforcing tension and player immersion.

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COMBAT DESIGN

designed and tuned combat systems for impact, clarity, and moment-to-moment excitement.

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COMBAT DESIGN

designed and tuned combat systems for impact, clarity, and moment-to-moment excitement.

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Let'S WORK

Let'S WORK

Let'S WORK

TOGETHER

TOGETHER

TOGETHER

Connect PEOPLE
THROUGH GAMING.

VIDEO GAME DESIGN
FOR THE NEXT GENERATION.

BASED IN BARCELONA, I AM AN INNOVATIVE DESIGNER.
MY PASSION FOR MINIMALIST AESTHETICS, ELEGANT TYPOGRAPHY, AND
INTUITIVE DESIGN IS EVIDENT IN MY WORK.
BASED IN TOKYO, I AM AN INNOVATIVE DESIGNER AND DIGITAL ARTIST. MY
PASSION FOR MINIMAL AESTHETICS,
INTUITIVE DESIGN IS EVIDENT IN MY WORK!

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