W40k The Last Marine
Warhammer 40,000: The Last Marine is a brutal top-down shooter inspired by Diablo and set in the iconic Warhammer universe. Built in a custom engine, the game delivers fast-paced combat and large-scale encounters against endless hordes of Orks.

My Role
As Lead Designer, I was responsible for defining the gameplay vision and coordinating the design team throughout development. I worked closely with programming, art, and production to ensure that every gameplay system aligned with the project's creative direction and production goals.
Combat & Gameplay
I designed the core combat experience, focusing on creating fast-paced encounters that captured the overwhelming scale and brutality of the Warhammer universe. This included designing enemy archetypes, combat arenas, player progression, abilities, and balancing the overall gameplay loop through continuous iteration.
Leadership & Collaboration
Alongside my design responsibilities, I coordinated the work of the design team, reviewed design proposals, and maintained communication between departments. Regular playtesting sessions allowed us to identify issues early, refine mechanics, and align technical implementation with the intended player experience.
Technical Constraints
Developing in a custom engine required adapting many design decisions to technical limitations. Working closely with programmers helped us find practical solutions while maintaining the original gameplay vision, reinforcing the importance of iteration, communication, and production awareness throughout development.
Outcome
The project concluded with a fully playable vertical slice that successfully demonstrated the game's core combat, progression systems, enemy encounters, and overall gameplay experience, while providing valuable experience leading a large multidisciplinary team under tight production deadlines.
Lead Game Design.
Combat Design.
Systems Design.
Team Leadership.
Game Design Documentation.
Custom Engine Development.
Cross-functional Collaboration.




