Under Inspection
Under Inspection is a tense first-person simulation that forces players to balance mounting anxiety with the mechanical task of packing and concealing illegal substances. Inspired primarily by Papers, Please, the game trades flashy action for procedural tension and slow-burning moral pressure, delivered through a compact, escalating loop and stylized, caricatured visuals.

My Role
As Main Game Designer, I defined the core gameplay loop, designed the levels and puzzle flow, developed the environmental layout and world building, and contributed animations, VFX, UI implementation, camera systems, and scripting. My focus was on maintaining a cohesive player experience while supporting rapid iteration across disciplines.
Gameplay & Systems
The central mechanic revolves around packing objects under growing pressure. I designed the progression so that each in-game day introduced small but meaningful variations, gradually increasing cognitive load without overwhelming the player too early. This escalation transformed a simple repetitive task into the core source of tension.
Level Design & World Building
I designed the main environment to feel authentic and narratively consistent, using environmental storytelling to reinforce the oppressive atmosphere. Every prop and spatial decision was intended to support immersion while subtly communicating the story without relying on explicit exposition.
Iteration & Production
With limited development time and reduced team availability during the holiday period, we prioritized rapid prototyping and continuous playtesting. Tasks were divided into independent workstreams, allowing the team to iterate quickly while keeping the core gameplay experience as the highest priority.
Outcome
The project was successfully completed within the game jam timeframe, resulting in a fully playable prototype that demonstrated how environmental storytelling, pacing, and escalating gameplay can transform a simple mechanic into a compelling player experience.
Gameplay Loop Design.
Level Design.
Puzzle Design.
Environmental Storytelling.
Rapid Prototyping.




