Viktor Stoneheart

Developed in just four days during the 7th CITM Game Jam, this psychological horror puzzle game follows Viktor, a nightmare hunter who enters the subconscious of his clients to confront their deepest fears. Set inside a mysterious house that symbolizes the human mind, the experience combines environmental storytelling, exploration, and puzzle solving to create an unsettling psychological journey.

Year

2023

Category

Game Jams

Game Jams

Live Project

Live Project

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Project Breakdown

Project Breakdown

My Role

As Main Game Designer, I was responsible for designing the complete level layout, creating every major puzzle, defining the narrative structure, and shaping the overall player experience. I also recorded the game's introductory voiceover and produced several 2D assets in Photoshop to support the project's visual identity.

Puzzle & Level Design

I designed the entire house around the game's psychological themes, ensuring that each room introduced new gameplay challenges while reinforcing the narrative. Every puzzle was built to support the emotional progression of the experience, encouraging exploration, observation, and logical thinking rather than mechanical repetition.

Narrative & Atmosphere

The game's story and pacing were designed to gradually immerse players in an increasingly unsettling environment. Environmental storytelling, voice acting, audio, and visual composition were combined to create a consistent atmosphere where gameplay and narrative worked together to communicate the client's psychological state.

Iteration & Production

As our first experience using Unity and participating in a game jam, the project demanded rapid learning, constant collaboration, and careful scope management. Working under tight deadlines strengthened our ability to prototype quickly, prioritize core features, and deliver a complete playable experience despite significant technical constraints.

Outcome

The project resulted in a cohesive psychological horror prototype that successfully combined puzzle design, narrative, and atmosphere within an ambitious four-day production cycle. It marked an important milestone in my development as a game designer, particularly in environmental storytelling and puzzle-driven gameplay.

Learned Skills

Learned
Skills

  • Level Design

  • Puzzle Design

  • Narrative Design

  • 2D Art (Photoshop)

  • Audio Design

  • Post-Processing & Visual Effects

  • Environmental Storytelling

  • Rapid Prototyping

  • Unity Fundamentals

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