
These projects were built from the ground up using custom engines and fully original content, including visuals, audio, and code.
AS LEAD DESIGNER MY OBJECTIVE WAS TO COMBINE AND CONNECT IDEAS TO REAL CONTENT.
Short, intense projects where I explore ideas fast and sharpen my design instincts under pressure.
Smaller in scope but rich in learning, these projects helped me grow through rapid iteration and experimentation.
I design meaningful gameplay through strong leadership, thoughtful systems, and a deep focus on player experience.
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